Remnant of Ner’zhul health reduced by 5% on Mythic difficulty.
We got another batch of hotfixes here at the start of the week! Renew healing increased by 15% in PvP combat. Heal healing increased by 35% in PvP combat (was 20%).įlash Heal healing increased by 30% in PvP combat (was 15%).
Psychic Link (Talent) deals 60% of Mind Blast’s damage (was 50%). Surrender to Madness duration increased to 30 seconds (was 25 seconds).
Shadow Covenant (Talent) healing increased by 10%, mana cost reduced by 10%, and duration lowered to 7 seconds (was 9 seconds). This is being replaced with a clearer one where the amount of healing decays on each target after the 6th target is healed.ĭevelopers' note: Combined with the above change, this is still a net healing increase on large numbers of targets.ĭivine Star (Talent) heal cap is now independent on the outgoing and return trips.ĭivine Star (Talent) damage increased by 40%.Ĭontrition (Talent) healing increased by 15%. Here's one last look at all the Priest PvE and PvP changes coming with today's/tomorrow's patch:įestering Transfusion (Necrolord Conduit) damage and healing effect increased by 100%ĭivine Star (Talent) and Halo (Talent) now deal reduced healing beyond 6 targets.ĭevelopers' note: These spells previously used a complicated, invisible AoE-capping scheme for healing.